Post by Precinct Omega on Apr 25, 2017 18:27:48 GMT
Precinct Omega started as a 40k fan-site dedicated to developing rules for the "Adeptus Arbites", paramilitary police forces in Warhammer 40,000. Over the last ten years it has somehow become a one-man independent game design consultancy.
In 2010, I self-published Skrapyard, an industrial-fantasy skirmish game, to critical silence and rapturous apathy (I'll get back to it one day, because it's a genuinely fun and interesting game).
In 2012, I self-published MechaWar, a microscale (2-10mm) mech-combat game that was quickly followed by AirFrame, an air-combat companion game, compatible with its predecessor. In 2014, Osprey Games expressed an interest in the game which saw the light of day in 2016, as Horizon Wars, a combined arms sci-fi battle game for those who prefer their mil-sci-fi with a harder edge (but not so hard it entirely excluded giant, stompy robots).
I am currently developing several games. Ragnarok is a companion to Horizon Wars that replaces machines and men with monsters of science and horror fiction. Zero Dark is a sci-fi skirmish game with solo and co-op modes, as well as traditional PvP. Ballmonsters is "the antidote to fantasy sports games" - imagine trying to play pool with carnivorous, helium-filled beach-balls. And Fireline... is an early work-in-progress. Pay no attention to that one, for now.
Whilst I welcome feedback, comment and questions about all of my games, I'm currently most interested in developing Ragnarok and Zero Dark, so if you've downloaded the rules for those or any of the above games, please do let me know what you think and share you experiences of playing (or possibly trying to play) the games.
Regards,
Robey Jenkins (a.k.a. precinctomega)
In 2010, I self-published Skrapyard, an industrial-fantasy skirmish game, to critical silence and rapturous apathy (I'll get back to it one day, because it's a genuinely fun and interesting game).
In 2012, I self-published MechaWar, a microscale (2-10mm) mech-combat game that was quickly followed by AirFrame, an air-combat companion game, compatible with its predecessor. In 2014, Osprey Games expressed an interest in the game which saw the light of day in 2016, as Horizon Wars, a combined arms sci-fi battle game for those who prefer their mil-sci-fi with a harder edge (but not so hard it entirely excluded giant, stompy robots).
I am currently developing several games. Ragnarok is a companion to Horizon Wars that replaces machines and men with monsters of science and horror fiction. Zero Dark is a sci-fi skirmish game with solo and co-op modes, as well as traditional PvP. Ballmonsters is "the antidote to fantasy sports games" - imagine trying to play pool with carnivorous, helium-filled beach-balls. And Fireline... is an early work-in-progress. Pay no attention to that one, for now.
Whilst I welcome feedback, comment and questions about all of my games, I'm currently most interested in developing Ragnarok and Zero Dark, so if you've downloaded the rules for those or any of the above games, please do let me know what you think and share you experiences of playing (or possibly trying to play) the games.
Regards,
Robey Jenkins (a.k.a. precinctomega)