|
Post by Precinct Omega on May 29, 2017 12:26:01 GMT
Hi, guys. Just a quick one: I promised a few people update 0.3 today, but it's going to be a little delayed due to family crisis. I'm going to post you 0.2.5 ASAP, which will be a significant update, but might not be as fully tight and consistent as I was hoping. But I'm working hard on it and we'll see ourselves to the end of alpha testing very soon.
Beta testing will begin in August. It'll be a paid-for beta, via Wargame Vault, because that'll help weed out the looky-loos and give me a little money to put towards art and graphic design for the final product. Cost won't be much, though.
R.
|
|
|
Post by flinty on Aug 19, 2017 12:16:35 GMT
Appreciate you're a busy man Mr Jenkins - but any update on the Beta release?
I particularly like your approach to the AI, which remains simple to operate without producing simplistic responses. This rule set is looking like my Sci-Fi skirmish Holy Grail, congratulations!
|
|
|
Post by Precinct Omega on Aug 22, 2017 14:25:54 GMT
Oh, thanks, flinty. My plans have been somewhat delayed because I've been job hunting and have finally landed a new role, so I'm busily handing over my current job and prepping for the next one. Plus, y'know, summer holidays with children never turn out to have as much time in them as one expects.
However, yes, I have an update.
The update is that I'm painting like a mad thing to have miniatures and terrain to show off in a finished beta test edition. Also, I'm painting to sell stuff and doing commissions in order to raise the cash to pay the very talented artist I have lined up to illustrate the beta test edition. I've also done a fair bit of playtesting which has proved two things:
1. The solo/co-op game is looking really good. The Red Force is still a little static and occasionally a bit dumb, but the missions are by no means a walk-over and the game has some really good, tense moments.
2. The PVP version is... OK. It needs work, frankly. I got together with a friend who does an excellent - if dispiriting - job of breaking whatever rules I come up with and he broke the crap out of them in two games. A little repair work is needed to make it the sort of dynamic, cagey, exciting conflict I was hoping for. At the moment, it tends to bog down into sniper vs sniper - but I think that's partly because, like Infinity, it demands a terrain-dense table layout.
R.
|
|